Last batch of procedurally generated @firstname.lastname@example.org stickers nearly finished #cccamp2019
How To Promote Real Social Good https://puri.sm/posts/how-to-promote-real-social-good/ - "We believe that consumers who really care about their freedom, privacy, and security, or other issues like climate change, seek out companies like ours that exist, first and foremost, to do something important that can better people’s lives." #purism
A Fediverse-Meetup starts in 10 minutes at the #cccamp19.
Friday, August 23, 2019 16:30, Village:Chaos-West
Plenty of #cccamp19-related stickers arrived at the sticker boxes.
Still working on the feel of my #js13k game. Showing the words in advance will make the typing much easier.
I wonder, if a city park manager would make a good #VideoGame. You could
- plant trees, grass and flower beds,
- design foot and bike paths and deal with desire paths,
- fight condo developers for space,
- schedule park events,
- sort out living spaces for wild animals,
- remove invasive plants and
- clean up cigarette butts (Looking at you, #Berlin 👋).
Challenges could be caused by the surroundings, like new buildings changing people's movement patterns or casting long shadows.
And this concludes day 2 of the #js13k game jam. As of today, my zip file is 2122 byes in size. That gives me plenty of space to put cool features, graphics and audio before hitting the limit of 13 kilobytes.
The latest version of my game will from now on be hosted on:
After ripping out project-specific code, I started implementing the typing logic. Next, I need to validate the game play, before I start the visuals and audio.
How do I teach the player the game play?
Do my lists of phrases make the game fun?
How many words to display in advance?
Will one have to start over a word on a bad character?
How much time do I give the player per level?
Step 1 was to make some notes about what the game is going to be. Getting set on an idea is a crucial step for me, as the last times I participated in the #js13k #gamejam I kept changing and expanding the game idea – even when the first version was not working yet.
Attached are my notes with the game setting and some phrases the player will have to type. The phrases will tell the story of my apocalyptic world.
My game for the #js13k #gamejam will be an apocalyptic #TypingGame. It will start with a monster breaking through the town's barrier, chasing towards the town's centre to eat all residents.
You are a soldier and the town's last defence. As you retreat back, typing displayed words will damage the monster. Hopefully you can stop it before it reaches your loved ones!
The deadline is on 13 September.
Good luck everyone and post your updates on the Fediverse!
🇪🇺🇩🇪 web dev living in Berlin
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